Visual Arts Syllabus
A complete, free survey of the visual arts — from prehistoric cave paintings to AI-generated imagery. Eleven courses covering art history, traditional media, lens-based and applied arts, the contemporary landscape, and the AI revolution reshaping visual culture. All drawn from a single Quarex shelf.
11Courses
110Chapters
672Topics
Foundations
The big picture — how art evolved over millennia, and the fundamental skill that underlies every visual discipline.
1 Art History: From Prehistory to the Present 10 ch.
- Prehistoric Art and Cave Paintings
- Ancient Egyptian Art and Architecture
- Classical Greek and Roman Art
- Medieval Art and Gothic Cathedrals
- Renaissance: Italy and Northern Europe
- Baroque and Rococo Periods
- Romanticism and Realism
- Impressionism and Post-Impressionism
- Modern Art Movements (1900–1950)
- Contemporary Art (1950–Present)
2 Drawing: Techniques and Principles 10 ch.
- Drawing Materials and Tools
- Line, Form, and Contour
- Perspective and Spatial Depth
- Light, Shadow, and Value
- Texture and Surface Quality
- Composition and Design
- Figure Drawing and Anatomy
- Portrait Drawing
- Landscape and Environment
- Expressive and Gestural Drawing
Traditional Media
The core disciplines of studio art — paint, stone, metal, clay, and the printmaker’s press.
3 Painting: Materials, Methods, and Expression 10 ch.
- Painting Media: Oil, Acrylic, Watercolor
- Color Theory and Mixing
- Brushwork and Application Techniques
- Canvas Preparation and Grounds
- Underpainting and Layering
- Glazing and Scumbling
- Palette Knife and Impasto
- Watercolor Techniques
- Mixed Media Approaches
- Varnishing and Preservation
4 Sculpture: A Comprehensive Guide to Forms and Techniques 10 ch.
- Sculpture Materials: Stone, Metal, Clay, Wood
- Modeling and Additive Techniques
- Carving and Subtractive Methods
- Casting: Mold-Making and Bronze
- Assemblage and Found Objects
- Kinetic and Mobile Sculpture
- Installation Art
- Relief Sculpture
- Public and Monumental Sculpture
- Contemporary Sculpture Practices
5 Printmaking: Processes and Practices 10 ch.
- Relief Printing: Woodcut and Linocut
- Intaglio: Etching and Engraving
- Aquatint and Drypoint
- Lithography Techniques
- Screen Printing (Serigraphy)
- Monotype and Monoprint
- Collagraph and Experimental Methods
- Digital Printmaking
- Editioning and Print Documentation
- Print Studio Safety and Setup
Lens, Page, and Screen
Photography, illustration, and graphic design — visual arts that communicate, narrate, and solve problems.
6 Photography: History, Theory, and Practice 10 ch.
- History of Photography
- Camera Fundamentals and Types
- Exposure: Aperture, Shutter, ISO
- Composition and Visual Language
- Lighting Techniques
- Black and White Photography
- Color Photography Theory
- Digital Workflow and Post-Processing
- Photographic Genres and Styles
- Contemporary Photography Practice
7 Illustration: Concepts and Techniques 10 ch.
- History of Illustration
- Editorial Illustration
- Book Illustration and Publishing
- Children’s Book Illustration
- Scientific and Technical Illustration
- Fashion Illustration
- Concept Art for Games and Film
- Storyboarding
- Character Design
- Digital vs Traditional Illustration
8 Graphic Design: Principles and Applications 10 ch.
- Graphic Design History and Movements
- Typography Fundamentals
- Layout and Grid Systems
- Color in Graphic Design
- Logo and Identity Design
- Print Design: Books, Posters, Packaging
- Digital and Web Design
- User Interface (UI) Design
- Motion Graphics
- Design Thinking and Process
The Contemporary Landscape
Art after 1945 and the digital revolution — where the field stands now and where it’s going.
9 Contemporary Art: Themes and Movements Since 1945 10 ch.
- Abstract Expressionism
- Pop Art and Consumer Culture
- Minimalism and Conceptual Art
- Performance and Body Art
- Installation and Environmental Art
- Postmodernism and Appropriation
- Identity Politics and Art
- New Media and Digital Art
- Globalization and Contemporary Art
- Social Practice and Relational Aesthetics
10 Digital Art and Design: Tools and Concepts 10 ch.
- Digital Art History and Evolution
- Hardware: Tablets, Displays, Input Devices
- Software Overview: Photoshop, Illustrator, Procreate
- Digital Drawing and Painting
- Vector Graphics and Illustration
- 3D Modeling and Rendering
- Digital Collage and Photo Manipulation
- Animation Fundamentals
- Generative and Algorithmic Art
- NFTs and Digital Art Markets
11 AI Art: Generation, Ethics, and Creative Practice 10 ch.
- What Is AI Art?
- How AI Image Generation Works
- The Major AI Art Platforms
- Prompting and Directing AI
- AI as a Creative Collaborator
- Copyright, Training Data, and Intellectual Property
- Impact on Working Artists
- Authenticity, Authorship, and What It Means to Create
- Aesthetic Criticism of AI Art
- The Future of AI and Visual Culture